using UnityEngine;

public interface IDamagable
{
	int health { get; set; }

	int maxHealth { get; set; }

	int armor { get; set; }

	int maxArmor { get; set; }

	void GetDamage(int demague, int damageType, int playerId, Vector3 positionKiller, Vector3? hitPoint);

	void ShowCriticalDamage();
}
